As director
In 2010, he was working on the built-in software for the then-new Nintendo 3DS system when he was roped into the development team of the then unfinished Kirby Wii game; under his supervision the development team eventually managed to incorporate elements from the three unfinished concepts for the project and the game was finally released as Kirby's Return to Dream Land.[3]
Since then, Kumazaki has helmed the role of Director and later, General Director for various main Kirby platformers, including Kirby's Dream Collection 20th anniversary compilation (2012), Kirby: Triple Deluxe (2014), Kirby: Planet Robobot (2016) and Kirby Star Allies (2018). In addition, he has worked on the drafts of the box comics of the BoxBoy! series games since 2016 and is the voice actor of King Dedede of the Kirby series, a callback to Masahiro Sakurai’s role as voice actor of King Dedede in Kirby 64: The Crystal Shards.
As general director of the Kirby series games, Kumazaki considers "devices, maps, and tough boss battles" the essential components of quality action games.[3] Kumazaki is also well known within the Kirby fandom for incorporating lore (the most notable being the Ancients first mentioned in Kirby's Return to Dream Land by Magolor) and backstories of various characters and unifying the canon of the series through the pause screen descriptions of various bosses and interviews.
As of 2021, Kumazaki is also in the Board of Directors of HAL Laboratory.[1]