ReadySoft's first product was a Commodore 64emulator for the Amiga simply titled The 64 Emulator developed by Randy Linden.[2][3] In 1992, ReadySoft published the A-Max II and A-Max II Plus Macintosh emulators for the Amiga which were software emulators augmented by add-on hardware.[4]
Collaboration with Sullivan Bluth
In 1988, Readysoft acquired the rights to do a home port of Dragon's Lair, the Amiga port of which was its first commercial game release. The limitations of the 16-bit machines necessitated redrawing all of the graphics from the laserdisc originals, and cutting much of the original content.[5] Randy Linden programmed the port and was responsible for the video compression algorithm as well as part of the rotoscoping.[6] Reviews praised the strong graphics and sound of the ports, though noted that the gameplay did not live up to their quality.[7][8] After the success of the initial Dragon's Lair, ReadySoft continued its collaboration with Sullivan Bluth to create home ports of Space Ace. It also reworked the missing scenes that could not be included with the initial releases of Dragon's Lair and Space Ace into second parts called Escape from Singe's Castle and Space Ace II: Borf's Revenge.
Games
In addition to porting the Sullivan Bluth laserdisc games, ReadySoft also created its own interactive cartoons in a similar style, initially with Guy Spy and the Crystals of Armageddon and later Brain Dead 13 when full-motion video became a viable technology on home computers.
In this category, it also published a multimedia car buyer's guide Cars on CD '97 with information on over 400 models of vehicles from 45 manufacturers, calling it the "largest show-room in Canada".