With the rise of the internet, a "novice" could be a person who is a newcomer to a particular website, forum, or other social community. These people are usually inexperienced and unfamiliar with the traditions and protocols surrounding that community.
Generally derogatory slang terms include "newbie" and the more derogatory "noob". Newbie is mostly used as a descriptor or qualifier, a name given to novices by more experienced users or community members to indicate someone who just entered the community and is eager to learn and participate. Noob is a word used to insult or deride novices who are disrespectful, uninterested, or unwilling to learn.
In gamer culture, a newbie is an inexperienced player with a low level, rank, or in-game abilities but wants to participate and improve, and a noob is a bad player who seems disinterested in learning or teamwork and trolls other players.
Dealing with newcomers
Online communities have five basic problems regarding newcomers: recruitment, selection, retention, socialization, and protection.[7]
Recruitment in online communities is about advertising to recruits and ensuring there is a healthy amount of newcomers because without newcomers, online communities can fail to survive. There many different methods that online communities use to recruit new members. For example, Blizzard entertainment used both impersonal advertisement (TV, print, online advertisement) and interpersonal advertisement (recruit-a-friend promotion) to recruit new players for World of Warcraft.[8]
Selection in online communities is about making sure that the newcomers will be a good fit in the community. This is very important because a better fit is more likely to be beneficial for the community, since better fit newcomers stay in the group longer when they join and are more satisfied with their membership. One way that selection works in online communities is through the process of self-selection, in which the potential members decide themselves to join a community based on the information about the community available to them. Another way of selection is through screening, in which the community selects certain members who they believe will be a good fit.[9]
Retention in online communities is about making sure that the newcomers stick around and stay long enough to become more committed members, who take on more important responsibilities and begin to be identify themselves with the group. One way that online communities work on retention is through the use of entry barriers and initiation rituals because making it difficult to join should increase their commitment. For example, in World of Warcraft, newcomers have to play with other guild members for at least about a month to join.[10]
Socialization in online communities about the rest of community interacting with newcomer and teaching them the guidelines and standards of the community. For example, in World of Warcraft, old member show the newcomers ropes, by coaching them, helping them with quests, and providing mentorship in general.[11]
Protection in online communities is about protecting the community from the newcomers. Since newcomers still have not established themselves with the group or still may be unfamiliar with the norms of the community, the rest of the community has to beware of the potential damage that they can cause. One way to deal with the threats is through the use of sandboxes, which allows newcomers to try out the features and learn about the tools without causing damage to the community.[12]