Mars Rising Legacy
The 2001 sequel, Deimos Rising , adds 16-bit color, alpha transparency, motion blur, improved artwork and a wider range of enemies and weapons.[ 5] It was ported to Microsoft Windows .
References
↑ Sakellaropoulo, Misha (1998). "Another arcade classic by Ambrosia" . MacNN . Archived from the original on 21 October 2006.
1 2 Stiteler, Bill (21 March 2002). "Review: Deimos Rising" . Applelinks . Archived from the original on 10 February 2005.
↑ Crotty, Cameron (January 1999). "1980s-Style Shoot-'em-Up Scores Big" . Macworld . Archived from the original on 1 November 2004.
↑ Stafford, Alan (July 1998). "Mars Rising " . MacHome . Archived from the original on February 23, 2002. Retrieved March 26, 2020 .
↑ Wareing, David; Wareing, Sheryn (26 March 2002). "The Making of Deimos Rising" . Inside Mac Games . Archived from the original on 31 January 2019. Retrieved 31 May 2018 .
↑ Cohen, Peter (1 April 2002). "Ambrosia Software Deimos Rising" . Macworld . Archived from the original on 1 December 2020. Retrieved 26 May 2023 .
↑ Wang-Iverson, Chris (31 December 2001). "Deimos Rising Review" . MacGamer . Archived from the original on 23 August 2002. Retrieved 31 May 2018 .
↑ Barylick, Chris (10 January 2002). "Deimos Rising" . Inside Mac Games . Archived from the original on 31 January 2019. Retrieved 26 May 2023 .
↑ "Deimos Rising" . macHome . 2002. Archived from the original on 7 November 2003.