Acquisition by Electronic Arts (2006–present)
In November 2004, Electronic Arts (EA) announced its intent to purchase all outstanding shares in DICE at a price of 61 kr per share, with the deal's closing deadline scheduled for 27 December.[10] At the time, EA owned 18.9% in DICE.[11] Initially, the offer was rejected by shareholders representing 28% of DICE's ownership on 15 December,[12] after which EA adjusted its offer on 20 December, intending to only purchase 44.5% at the same price per share, extending the offer deadline to 20 January 2005.[13] On 25 January 2005, shareholders agreed to the acquisition, and EA raised its ownership in DICE to 59.8%.[14][15]
In March 2006, EA announced a new plan to acquire all outstanding shares in DICE for 67.50 kr per share.[16] The acquisition was completed on 2 October, with 2.6 million shares in DICE transferred to EA in exchange for a total of 175.5 million kr.[17][18] Shortly following the acquisition, on 5 October, EA closed Digital Illusions Canada, DICE's Ontario-based studio.[19] The 25 employees working at the studio at the time were given the option to transfer to DICE's headquarters in Stockholm or any other EA studio.[20] DICE co-founder Liljegren announced on 16 October that he established RedJade as a successor to Digital Illusions Canada.[21]
In May 2013, EA opened a new Los Angeles-based division for DICE known as DICE LA, helmed by former senior staff of EA's previously closed studio Danger Close Games.[22] DICE LA had generally been involved with support of DICE and other EA games and had not generated any title on its own. Vince Zampella of Respawn Entertainment (another EA studio) was named as the studio's new lead in January 2020. Zampella had indicated at this time that it would likely become separate from DICE, and change its name to reflect this.[23] DICE LA announced its new name, Ripple Effect Studios, in July 2021, but otherwise under management by Zampella, and while it will finish work on Battlefield 2042, will move in a new direction following its release.[24]
On 2 December 2021, Electronic Arts announced that Vince Zampella, co-founder of Respawn Entertainment and head of Ripple Effect Studios, will oversee the Battlefield series going forward, with Ripple Effect leading the way in developing the franchise's "new experiences", instead of DICE.[25][26] Along with the announcement, it was reported that DICE General Manager Oskar Gabrielson would be leaving EA, with Rebecka Coutaz, formerly Managing Director of Ubisoft Annecy, taking his place in the role.[27]